The Hammerhead was originally intended to be a small patrol boat about the size of the Retaliator, with the torpedo systems swapped out for turrets. It was then realised that from there people would be aboard that ship a lot longer than a Retaliator so certain rooms would be needed like a crew quarters, a mess hall and so on so it slowly grew in size from there to about roughly double the size from the original concept.
The Hammerhead was unveiled about 10 months ago and will be released with 3.3, making it one of the fastest turnarounds for a ship yet
One of the factors assisting in the fast turnaround rate is the work done on the Idris, as certain things are shared between ships. The Javelin was also a big help with corridor pieces, doors, beds etc
At the moment the Hammerhead size as reported on the website is accurate, for the purposes of landing/docking etc. When the turrets are extended the size does change but those will not be extended during landing. If the dimensions changed the website will be updated to reflect that
The second deck which contains the mess hall etc was made using already existing space on the ship so there was no need to add anything extra spacewise
Target information will be shared among turret gunners and other crew members on the same ship. This system won’t be coming with the release of the Hammerhead but will be coming online sometime in the future as it will be a very useful mechanic to have in. For more information and ideas check out the shipyard posts on the CIG website about turrets
The Hammerhead has no brig for prisoners its intended role is not bounty hunting
At the moment the speed of the ship is similar to the Starfarer but this will be subject to change as balance is worked out
Due to the nature of the ship the turret coverage is fairly extensive with most if not all angles of attack covered by turrets
All six turrets can be run at once without draining all the ship’s power for the moment, though the way the turrets are fitted out can affect this. CIG don’t want a repeat of the 600i situation where the ship struggled powerwise during basic movements so if that happens they will then look at ballistic options or other options on how the turrets work. There is also the added factor of item system 2.0 adding in new items for powerplant options giving the player and devs more options
There were 3 people working on the Hammerhead at any one time
Ships get bigger based on what needs to be inside the ships. They very rarely just scale up a ship, it’s normally because something had to be added, which means the ship had to grow.
The Hammerhead’s biggest weakness is that it’s slow, but it’s also not great in atmo, and its engines are huge targets.
The turrets can be shot off.
The Hammerhead should be able to take out Torpedoes. It’s not as great offensively, but it’s good for a wall of fire between areas.
The ramp at the front is designed for an Ursa, so it should take that and smaller, normally, but who knows what else it’ll fit.
The turrets won’t be able to use missiles.
In 3.3, all turrets have to be manned. In the future, presumably there’s not enough computer space to automate *all* the turrets, but some of them.
Some of the weapons will be able to be slaved to the pilot, eventually, but not in 3.3. Pilot in 3.3 won’t have any weapons.
Down the road, the copilot will likely be responsible for turrets, designating targets, etc…
Hammerhead has mess hall, bridge, crew quarters, captains quarters, component rooms, bathrooms, showers, observation room, cargo bay, crew lifts, and 8 escape pods.
There are no plans currently to allow things like spikes to be added to the front of the Hammerhead.
Engine / cargo room is odd, it has the engines on the side, and the cargo sits on the lift. If you put a rover on it, you lose the cargo space.