As per usual, anything said during the show is subject to change by CIG and may not always be accurate at the time of posting. Also any mistakes you see that I may have missed, please let me know so I can correct them. Enjoy the show!
Rihlah is situated right on the edge of the Perry Line
Six planets, two inhabited
Rihlah was discovered by Marie Sante in 2542
Rihlah I, II and III are a protoplanet, puffy planet and rocky planet respectively
Rihlah IV(Shorvu) is inhabited and it started out as a military planet and evolved into an industrial world
Landing zone on Shorvu is known as Yahti
MISC and Apopoa have offices here
Rihlah V(Xi) is a habitation planet
The landing zone Corilla became a haven for ex-patriots and refugees trying to escape the Messer regime at that time
The Xi'An welcoming humanity to settle on this world was also was a way for the Xi'An to control the spread of humanity into their territory
Rihlah VI is a dwarf planet out on the rim of the territory
Xi'An have a different approach to business as they assign specific contracts to single companies to be responsible for
Dave Haddock: Hello, I’m Dave Haddock, Lead Writer over here at CIG and welcome to another episode of Loremaker’s Guide to the Galaxy. The show where we talk about stuff… specifically galaxy stuff, more specifically the Star Citizen galaxy. To give you not only a look at the system itself but some of the thinking behind some of the choices we have made. So, today’s we’re going to do something a little special, last time I stumbled my way through one of these we did a breakdown of the Vanduul controlled Orion system. So I thought it would be fun to stick with another alien system, as you may have seen from the language video that we released a few months ago, we’ve been working to develop the Xi'An language with Britton, our xenolinguistics specialist.
So anyway, our conversations with him has started to lead to some interesting discussions about various aspects of the Xi'An culture so he can build a language to make sense of it cause you’ve got… do they have a word for blank, that type of stuff. In answering that you end up asking yourself deeper questions so it’s led to some really interesting and fascinating things. So since I’ve been delving into a lot of the pits of the Xi'An lore if you will, it’s fresh in my mind so this week we’re going to head to the Rihlah system. Now before we get started it’s also important to note as the languages start to come together, part of what Britton has been doing in his work has been going through the previously established systems and planets and stuff and sort of modifying to conform them to the language, cause obviously a lot of these systems and planets and stuff were made… conceived and named years ago.
So at the time we had no idea, I had no idea, what the language was going to ultimately sound like. So while at the time the goal was to not make them sound ridiculous, now that we have the framework of a language we now can sort of rename them with more authority and make them consistent with the language. He’s done what he can to try and keep them somewhat similar so we’re not kinda completely salting the Earth type thing. Anyway, we’re actually going to eventually update the Starmap to reflect these new names so be sure to check back in and we’ll let you know when they change.
So, with that we should… I think I’ve caveating enough. We will drop into the Starmap, so again we’ll start on Earth here and now Sol system, of course. So, zooming out from Sol… all right, I’m going to go into 2D mode because it’s very easy to get turned around. So, coming from Earth over here I always kinda use it as sort of the eastern system, just to kinda justify it in my own head even though there’s obviously regimented geography in that regard. Over here is where you have the Xi'An systems, which are all these green bad boys right there, there, there.
So, the system that we’re talking about today is Rihlah system right here. So you can see basically it is situated right on the edge of the Perry Line. So the Perry Line which was this sort of very famous demilitarized zone that existed between... or no man’s land, not sure demilitarized zone is accurate but nothing wrong with it. Between human space and Xi'An space which was sort of like, it was a very dangerous thing… area and no one lived there because at any moment they were afraid a war would basically break out. So, in the wake of the sort of Messer despots getting tossed out, one of the first things that the humans did was this sort of, ‘hey we’re really sorry about that fascist dictator thing’ and threat of war was to dismantle the Perry Line and they basically divided the systems between the Xi'Ans and the humans.
So, the blue ones here... Tohil, Oya, Gurzil, Horus are all the human ones and then Pallas, Hadur, Indra are the ones that were given to the Xi'An. All of which, in case you’ve noticed are all named after gods of war, so these are the human sort of military designations of them. So anyway, so Rihlah situated right here is connected to not one but two of them. Pretty dangerous place to be if you’re worried that the humans are going to decide to get really ambitious or rambunctious and try to invade you. Sort of unsurprisingly Rihlah was a military system so they basically kinda shored up their defenses there and entered into a military system.
Anyway, dropping into the system itself, what is the Rihlah system. Ok, so the system itself as you can see here is basically six planets. So, two of which are inhabited and I’ll trust you can all pick through here on your own time if you like to get the sort of nitty gritty specific stuff but just to give you a kinda quick run down. Rihlah I, Rihlah II here and Rihlah III by category you have a protoplanet, a puffy planet and a rocky planet which sounds like a band name. Then out here you’ve got Rihlah VI which is sort of this lonely dwarf planet that’s just kinda out on the rim.
As far as the inhabited ones, you have two, there is Rihlah IV which is known as Shorvu had been designated as a military base. So specifically... actually to backtrack a little bit, Xi'An are very notorious for what we call it geoplanning so they basically allocate planets for single use kinda function. They’ll have production planets and they’ll have ag worlds and they’ll have habitation planets and stuff like that. So, this is basically was just a military planet, it was designed and constructed to house, train and hold troops basically. In the advent of a human/Xi’An war they could basically launch relatively quickly and sort of be the first line of defense against the humans. With the dissolution of the Perry Line, now it’s not as necessary to have a standing military force this close to the border, so the Xi'An have started turning it into a industrial world. Basically opening the doorway for a lot of Xi'An corporations to move in and set up factories.
The other planet… inhabited planet that is is Rihlah V called Xi, is a habitation planet so it’s primary function is to provide residences. So it’s basically just a populated world. General backstory for the the whole system as far as how we discovered it, it was actually discovered by a nav explorer Marie Sante who also discovered the Horus system over here and it was her discovery of Rihlah in 2542 that caused the government to move into Horus and basically declare it a security risk, and seal it to non-military personnel. Which sent her on a very interesting, unique journey… if you’re interested in that story, we’ll post a link, there’s a Galactic Guide about the Horus system that goes into it and we’ll post it here-ish somewhere.
To get back into it, what is the Rihlah system. You’ve heard the astronomical data, six planets and a bit of the flavours about each of the planets and stuff like that. One of the things we like to talk about is sort of the… what is the character of the system, what makes it unique in the Star Citizen universe and we’re also going to try something a little different as well. We’re going to show basically some of the early concepts that were done a few years ago that were done for some of these planets and to just again throw another caveat out there, these are pretty old so elements of these are probably going to change. They’re really pretty and give you a sort of sense of what the initial early thinking of it is.
So, we’ll show off one of these. The first one here… one of the things you’ll notice with both of these is there’s a lot of verticality, so well the actual architectural styles might differ or be changed completely or something like that. I think that the element of verticality has always been something that’s been tied very strongly with the Xi'An, you know, you see it in the Khartu Al and in one of these pictures you see these sort of hanging bat… vertical like ship dock things. I think that’s the Volper, I’m not sure what ship that is, I really don’t remember. I think it’s the Volper, I really don’t know what’s happening with it. Anyway, I don’t know if it’s in there.
So, but you can see them kinda flying and suspended here but like that’s one of the things that’s sort of… have always stuck with the Xi'An was this element of like verticality and we were talking earlier today actually about sort of how… what was the sort of origin of that. It was kind of an interesting discussion and like I said we’ll kind of start teasing out some of the resolutions of these conversations in the near future. Yeah, so I have a feeling that that’s kind of one of the things that kind of sticks with the newer incarnations of these concepts are going to be.
So anyway, we’ll talk a little bit about Shorvu. The landing zone on Shorvu is called Yahti which is sort of a business oriented like supposed to be sort of a business park, is kind of the idea. It was designed to be a place for humans to come to… who are interested in Xi'An products. So MISC has offices here for example, Apopoa too and I thought it would be kind of fun too to sort of talk about how the Xi'An society handles corporations. We sort of mentioned it briefly in the portfolio… Jump Point portfolio article we did for Aopoa.
The Xi'An have a very different approach to business than humans do, if you take a look at the article one of the things we talked about, there’s this sort of bureaucratic branch of the government that the emperor’s in charge of… that handles the bureaucracy as well as the military so they’re all kind of unified in this one organization. What they do is is basically the government assigns specific contracts to single companies to be responsible for a single manufacturing object or item or something.
So for example, Apopoa is responsible for and the only ones legally allowed to construct light craft in the Xi'An empire. So the Khartu Al is basically no one else… you would not have a competing, you know, scout type ship. Like Apopoa are the ones, they have been sort of deemed the ones to be able to build this stuff. It was basically a way for the corporations to feel very different than humans but also kind of to dip into the same ponds but feel different enough that they feel like a unique society. That isn’t to say the companies are responsible for the entire construction of them.
So Apopoa can basically subcontract to smaller companies to try and fulfill the component needs that they need in order to deliver the ship and stuff like that. You know, the end result being if you were the company that’s been given these lucrative contracts then you’re getting government aid and support which is something that obviously bolsters your company’s power and influence and stuff like that. So that’s sort of a little bit about Xi'An business, so now to flip the script, we’ll head over to Xi to talk about their landing zones.
So they actually have a landing zone called Corilla which is much more of a sort of a trading post/crossroads type thing and basically mostly known because it’s a community haven for UEE ex-patriots and refugees who had basically built lives away from the region of Messers. So they came out here kind of like what we talked about before with Levski, you know, in the height of the Messer era there were humans were like, ‘I’m done, I’m out. I cannot be a part of this and I don’t want to live under this sort of tyranny’. They basically fled and interestingly enough, the Xi'An would take some in so there was on this planet was basically a little kind of enclave of these political refugees.
Now one of the things that’s interesting to think about with this is how indicative of the human/Xi’An relationship this sort of situation is. I mean, if you look at it seems really great where they have this sort of business thing where humans can come to set up business and trade and stuff like that. Then they have this other planet in the system where humans if they want to live out here, they can come live but the important thing is again to go back to the Starmap… is look at where it’s situated, it’s like barely within the Xi'An empire.
In a nutshell, sort of what they’ve done is they’ve eliminated the need for humans to expand inside their territory. The idea was that was basically they would say, ‘why would you want to live further in? We have this awesome planet here’ or ‘no, you don’t need to set up a planet in Khabari… like we have a place in Rihlah that’s perfect, why not just set up there’.
It was sort of a really savvy approach on their part to kind of… cause again they’ve… a lot of the Xi'An because they live much longer were around for the Messer. So they remember how bad humans can be, so they’re like, ‘that’s great, that’s awesome you want to live over but why don’t you just live right there so we can keep an eye on you and kinda stem your spread into our territory’. It’s always one of those things that was very fun about how they approach it, seems really nice but it was a little... you could argue a little duplicitous.
Anyway, so we’ve mentioned this sort of ex-patriot community that’s set up in the Xi'An territory in the past but this actually was seemed like a fun opportunity to talk about another aspect of their integration. As I just mentioned humanity like you know, we’ve always said that the Xi'An have kept humanity at a distance and stuff like that and they tend to be very stoic and reserved and they don’t show emotion because that’s sort of a youthful thing. So they tend to be very controlled and very... you know, and it feels like that sort of implies that the Xi'An are sort of resilient to human influence whereas we’re kinda enamored with them.
So there’s like again ex-patriots moving out here and stuff like that but one of the things we’ve been sort of kicking around, is that it’s not as commonplace as you might think. That they’re actually elements among the young in the Xi’An empire that are sort of attracted to our culture. That have started to reject this sort of rigid, heavily organized, compartmentalized element of Xi'An culture and have started to embrace some of the things that humanity does.
There’s kind of a give and take and within the Xi'An they might be like, you know, it could be scandalous if you want to go Victorian about it like that they would want to do this but again there’s sort of give and take between the two. The two cultures are kind of… affecting each other and stuff. Now the exact of which that we’re still working out right now, you know, as I said in the beginning we’ve been really cranking away on a lot of these history and society docs. We’re sort of getting them through various stages of approval, so if you’re hungry for more Xi'An lore, it’s definitely coming. Just hold tight but that’s pretty much it.
That’s sort of Rihlah in a nutshell, so that will do it for this episode of Loremaker’s Guide to the Galaxy. As always, you should check out the fantastic Starmap which I’m sure we’ll have another link for in the link area and you know, if you want to know more about the systems and planets in the Star Citizen universe, this is a great resource to get started and kind of start to delve into it. Also on another note you should definitely check out the new Spectrum platform if you haven’t already, it’s a really kind of cool, fun way to chat with backers and devs and just kind of stay connected and stuff. Yeah, so again finally thank you to the subscribers who keep us producing shows like this and Bugsmashers, AtV, Citizens of the Stars and stuff like that and of course a big thank you to all the backers who have contributed to this game with their time, energy and passion and stuff like that and really making it this incredible thing that we’re building. Yeah, I’ll see you next time, my name is Dave Haddock and I’ll see you in the Verse.