Today's Happy Hour will feature the history of Chris Roberts, check it out!
As per usual, anything said during the show is subject to change by CIG and may not always be accurate at the time of posting. Also any mistakes you see that I may have missed, please let me know so I can correct them. Enjoy the show!
The show is live! Hosting today's show is Jared Huckaby along with Ben Lesnick, Director of Community Engagement & Spaceships.
This segment is dedicated to the 19 million dollar stretch goal which was the RSI museum and the show will feature the games that led up to Star Citizen.
Somehow, Ben just took a bobblehead out of Jared's chest.... O.o
Starting off they're going to look at the games before Wing Commander and how they inspired Chris.
They're going to play the older games via emulating since they're very old! BeebEm is one of the emulators they're using to start.
Back in the day, there wasn't really a PC versus MAC war in Europe like there was in North America so anything went. Chris's first PC he taught himself to code on was the Sinclair ZX80.
Ben is now loading King Kong into the Emulator, because it's on a tape it would take a long time to load, but with emulators you can just load it 100x faster. Chris wrote King Kong when he was 13.
Chris moved on from Basic language to a more complex language that computers use to talk to each other. His next game he worked on his own time was Wizadore.
Back in the day, games weren't really ported the same way they are now. If it was a hit title, then it would be ported. Chris was hired to do a port for a game called Match Day. Ben is loading it up now.
Next up they have Chris's last BBC Masters game and it's called Strykers Run
later on Chris went to Austin, Texas to visit his parents and was working on a game at the time and met Richard Garriott and the Origin crew he would come to know and impressed them with his game he was working on Ultra Realm which became Times of Lore.
After Times of Lore, Chris wanted to make Times of Lore 2 with Vampires and also had an idea for a game called Squadron which eventually became Wing Commander. He cancelled Times of Lore 2 and made a game using the same engine called Bad Blood which was more action oriented and set in the wasteland as a mutant.
So that's all the games before the space sims. You can see where Chris got his inspirations from his past games and applied to Star Citizen. Chris's went on to develop Wing Commander on IBM.
That's the end of the first RSI museum today, they'll do more down the road featuring Wing Commander, Privateer, also have not just Chris's games, but people working on Star Citizen who've worked on past games.
If you enjoyed the show, let them know! That's all for today, see you next week.