As per usual, anything said during the show is subject to change by CIG and may not always be accurate at the time of posting. Also any mistakes you see that I may have missed, please let me know so I can correct them. Enjoy the show!
The show is live! I think? Oh they're starting up Privateer and playing the intro for the game first.
I hadn't seen the Privateer intro before which was pretty neat. Jared and Ben will be hosting Happy Hour today with Ben taking us through Wing Commander: Privateer! A game that has had quite an influence on Star Citizen.
Ben compared how Star Wars focused on Luke Skywalker character and his journey to how Privateer focused on the Han Solo character type.
Privateer used technology from Strike Commander, a "Star Citizen" of its time and was the result of branching off from that game and making a vast world to explore. Privateer takes place after Wing Commander 2 in terms of setting. Wing Commander 3 came after Privateer, but also took place at the same time as the events in Privateer.
Ben is now showing some early concept images of Privateer.
The game shipped on 6 floppy disks with an additional speech pack
When Privateer came out, Ben didn't have a computer that could play it, but kept the manual with him for it till it literally fell apart and figured out the prices of ships and etc.
Starting out Ben doesn't have much he can do because his ship is pretty bare. No Jump Drive or very good components. You had to earn your upgrades unlike the previous Wing Commander games.
Erin Roberts was responsible for porting Privateer to CD-Rom when it became a thing.
If you wanted you could play Privateer without ever having to shoot a bullet as you could be a dedicated hauler and play the market as you pleased. The game also had some procedural mission elements where there was a large file of different company names and mission types and locations that would randomize based on certain attributes.
In 94 NBC asked for a copy of Privateer to have on their show "Viper" which Ben says was basically a knockoff of Knightrider.
What Origin did a good job of Ben said was introducing guns slowly to get people familiar with them and understand their strengths and weaknesses and people got into figuring out the best cost for performance.
There were concepts for Privateer Online and Ben quickly went through them, but I couldn't keep up. There was a Privateer 3, but unfortunately it too was cancelled and it was said to have been a great game.
Privateer was the only Wing Commander game that didn't get ported at all. Never to console, SNES, or anything except updated to CD-ROM from floppy.
If you want to play Privateer it's available on GOG and EA's Origin client.
Not Privateer related, but Ben thanks the Frankfurt office for helping him get a copy of the German special edition of Wing Commander IV with a special dogtag inside.
Ben is very thankful he has the opportunity to do a show like this and Jared reminds everyone Happy Hour rotates between different formats such as Game Dev, Interviews, RSI museum and more. If there's something you'd like to see, let them know on Spectrum.
They're showing off an easter egg which is the end credits done ingame and voiced as a back and forth conversation about who worked on what.