As per usual, anything said during the show is subject to change by CIG and may not always be accurate at the time of posting. Also any mistakes you see that I may have missed, please let me know so I can correct them. Enjoy the show!
The show is live! Today's Happy is a GameDev feature using the SolED editor to make a solar system! Gareth Bourne is a Live Designer in Manchester U.K. and is responsible for a lot of content going into the game and the tech involved to make that content happen.
[What is the SolED editor?] In a basic form is a visualiser to help a dev to understand large spaces and make the barebones of a solar system quickly and easily. There was a lot of work that went into the editor to make it as fluid and streamlined as it is.
They've moved into the editor now and it's just a large empty space. They're going to create two solar systems, one being Stanton and showing how the creation of that goes, and then the next will be a custom made system with suggestions from fans.
He started with the Stanton star and then placed Crusader. It's fascinating to watch the lighting be affected in real time because the sun is the light source and he positioned it in a such a way to get the optimal light. To test that, they brought Crusader extremely close to show how the lighting changes, but still give the sense of scale.
Within the editor he went from a solar view, all the way down to ground level. Incredible to see how seamless it was and how easy it is for them to transition from large scale to something so small.
He added Security Outpost Kareah in the blink of an eye and worked on it for a bit to get it to the right distance. Which looks easy, but actually took a bit of effort because of the vast scale he has to work with.
So just for fun they moved Crusader to the otherside of the system to show how the lighting changed on the moon and outpost and what used to take a long time became a simple drag and drop as not only did he drag Crusader easily, but all the children associated with it automatically came with it.
So now he's placed Deymar and moved all the way into the atmosphere to show the terrain and it's just awesome how quickly he can transition.
[Do Stars have geometry and size?] For 3.0 no, but in the future they will vary in size as there's a lot more solar systems to come.
Now he added Covelev Shipping Hub with a simple click.
[Can you see a station from the surface of the moon?] Yes, depending on the distance of the object in space as well as atmosphere.
[Can you adjust the speed of an orbit?] The speed of the orbit is calculated by the physics and it's relation to the star and other objects in the solar system, but it's possible if you really wanted to.
Someone asked if they could show the rotation of the planet in real time (At a faster speed) and Gareth said he could, but it requires loading a different level, so possibly later in the stream he'll do it.
They're taking a small break to set up for the second solar system which is affected by community suggestions.
First question is: How many stars should the system have? 1 or 2. Without even finishing the poll, two stars will win by a landslide guaranteed
[Can you make an orbit that's not a perfect circle?] Yup!
The next question is: How many planets should the system have? 1, 2, 3, 4.
Apparently it's a tri-star system now because the "Odenstar" was so tiny. Also the results for the poll were the 4 planets option being the winner.
Now they're renaming the entities with the stars being named after Jared and Gareth, also the system is being called "Nope" that contains crotch spiders and other horrifying beings.
The third star is being named Red One. One of the planets is being named Spider planet and the other Vanduul planet.
The final planet is being named "Ctrl-s" after Gareth not saving his work until now.
Now they're going to see if it'll even load the system with all the crazy adjustments they've been making.
Well they aborted that plan cause it was taking awhile, Gareth is going to show off a planet rotating.
Unfortunately after trying to force a faster rotation speed, it didn't work. Looks like something is broken or perhaps that ability is turned off.
That's the end of Happy Hour for today! Later today is the weekly newsletter along with the updated 3.0 production schedule. Thanks to all backers and subscribers for their support to make Star Citizen happen.