As per usual, anything said during the show is subject to change by CIG and may not always be accurate at the time of posting. Also any mistakes you see that I may have missed, please let me know so I can correct them. Enjoy the show!
Alright I'm back in the hotseat! I had StormyWinters covering for me at first. Quick recap they've shown the Origin 600i which is a multi-crew ship. After a brief intro on stage they've moved to ingame footage and Chris is talking about the character customisation and the various combinations you can make in Star Citizen.
Now they're showing off the new MobiGlas which now originates from the actual device itself and not some holo display that's tricked into looking 3D.
MobiGlas is used to display your vitals, how much oxygen your suit has, and general environment information relevant to you. Through MobiGlas you are able to view missions available to you through the Contract Manager.
With the new interaction system. Players will no longer have to remember hotkeys or shortcuts to use various objects in the world or in their cockpit. Also now players will be able to do multiple interactions within a single panel.
Currently they're walking through Levski and there's said to be around 200 NPCs walking around the area currently. Screenshots will be coming shortly.
The mission is simple, retrieve the blackbox from a crashed wreckage. However the syndicate may be after the the blackbox as well so it won't be as simple as flying there, grabbing it and flying out. So when the one dev met up with the other dev, they showed off FOIP, which is Face Over IP. Essentially the the game uses your webcam to translate the movements of your mouth to your character in game. They're also showing off that the further away you are, the harder it is to hear the other person. So distance is also taken into account when speaking in game.
So the two devs are continuing on and going to the armoury to purchase weapons and gear to prepare for the mission.
Now they're on their way to the ship hangar and the sights are amazing. The lighting from them going up the elevator to the atmosphere of the place in general.
Voice is now filtered because you now can hear it over comms
They've headed outside and getting into one of the Rovers...
MobiGlas can confirm zero atmosphere and they're taking the helmet off... if the helmet had been left off longer, character would die from asphyxiation
Headed out in the Rover, dust being kicked up by the tires of the Rover as they drive around Levski
Now they're headed out to their objective and transitioning from atmosphere to space.
They've unfortunately encountered the first bug where the pilot of the Constellation crashed and unfortunately it bugged the connie out to where they can't cycle the power to get it working. It looks like they're trying to see if they can fix it, otherwise they will restart.
The Origin 600i page is available on the RSI website at https://robertsspaceindustries.com/comm-link//16082-A-Symphony-In-Motion
Due to technical difficulties they're restarting the mission as the bug was not allowing them to continue. They'll restart and get back to where they were and skip the prior dialogue.
Now they're showing the updated Cutlass Black which looks amazing.
They're back in game and getting back to where they were. They're talking to Miles Eckhart now.
They've entered the Ursa Rover and will be driving it into the Constellation shortly.
Alright the Rover is in and hopefully the pilot's game doesn't crash again.
Annnnnd success! No one crashed! So now they're flying above Daymar currently.
They're going into Atmosphere and the effects are super cool.
After a hard landing, they're successfully on the surface of Daymar, a desert like moon.
After the buggy almost getting stuck on the Constellation ramp, they're off into the wild to find the lost ship and retrieve the Black Box.
They've come across a derelict Caterpillar that's split in two.
They're searching through the interior of the one half of the ship. There's smoke, fire, with glow sticks on the ground.
They've found the Black box and are heading back outside with it.
After putting the Blackbox in the rover, they're off to meet up with the Constellation Aquilla, but suddenly they're getting straffed by a Buccaneer.
They were able to shoot down the Cutlass Black with the railgun and now they're buying time till reinforcements arrive.
Help finally arrived from two Gladius's to save the day and shoot down the remaining Buccaneer.
Suddenly there's a giant ship in the sky and it turns out that it's an Idris!
They're now loading up the Ursa onto the Idris and..... it clipped right into the ramp...
After the fourth try, the ramp killed the Rover and tires and parts went everywhere.
The surviving Rover crew member went to the bridge to meet the captain who rescued him.
Up next is a video featuring Sean Tracy to show facial tracking integration for Star Citizen.
Because there's a wide range of cameras supported for the FaceWare technology, User experiences may differ and as such they've created a camera that is designed to work optimally with the game to get the best tracking of your face in order to represent the most of your facial expressions you make.
This technology isn't just for tracking your facial movements, but also your head too. This allows you to turn your head ingame to look up, down, left, right, and sideways.