As per usual, anything said during the show is subject to change by CIG and may not always be accurate at the time of posting. Also any mistakes you see that I may have missed, please let me know so I can correct them. Enjoy the show!
Jared Huckaby(JH): Hello there, welcome to another edition of Citizens of the Stars. Our weekly look at the amazing content creations made by you, the Star Citizen community. I’m your host this week Community Content Manager, Jared Huckaby, here in yet another office in our CIG LA studios after being unceremoniously evicted from my last one but to get things started this week we’re going to throw it over to… it’s me, it’s me! We’re going to throw it over to me in this week’s Citizen Spotlight, thanks.
JH: Hey everybody, welcome to Citizen Spotlight where we take a look at the amazing content creations made by you, the Star Citizen community and joining us on the show this week is master of Quantum Drive, Mr. Jimi Croker. Jimi, how’re you doing man?
Jimi Croker: I’m doing good, how’re you doing?
JH: I’m doing well. Now you’re part of several Star Citizen fan created podcasts, content things out there. Why don’t you give us the rundown on everything that you’re involved in.
JC: Sure, I am part of the Those Guys with Ships community. I cohost Versecast, I absolutely love doing that with that crew and then I also do for The Base, Base radio, I do a serial... radio serial called Quantum Drive.
JH: Ok, now I know you’re not supposed to pick favourites but we both know your favourite is Quantum Drive. So tell us some more about that, what’s Quantum Drive?
JC: I absolutely love Versecast, those guys are fantastic but really my passion project is Quantum Drive. The show’s on its fourth season right now, it plays on The Base, Thursday nights at 9 pm is when I livestream. Then it’s played again in repeat on Saturdays at 1 pm Pacific standard time and then it’s also rebroadcast Thursday morning before the news show around 6 am. The long and short of is that basically my character is telling you about his life as a data runner and smuggler and the music that I play is all over the map, predominantly rock but anything from the Rolling Stones to Queens of the Stone Age, Arctic Monkeys, Porteous Head and everything in between.
JH: Now of course this isn’t like a podcast folks can’t download it, they have to tune in live to catch it when it airs. How does that work?
JC: Correct, it’s legit like an old time radio show because the music is copy written there is no place to download the stream, you have to tune in to catch the show but again there’s always repeats and occasionally I do Sunday marathons. So there’s always a number of ways to catch the show.
JH: Well Jimi, thanks for being on the show. With that guys, let’s throw it over to this week in Star Citizen.
Tyler Nolin(TN): Hey everyone, welcome to another round of Quantum Questions. Let’s jump right to it and see who’s in the Quantum Questions hotseat. Hey, how do you think you’re going to do today?
Spencer Johnson(SJ): All right.
TN: Do you think you’ll be able to beat Mike Jones?
TN: Mike Jones? Jones?
SJ: How many questions did he get?
TN: He got 20.
SJ: No but my answers will be better.
TN: All right, well let’s go ahead and see by putting 2 minutes on the clock and go. What is your name and what do you do?
SJ: I’m Spencer Johnson and I’m a Gameplay Engineer here in LA.
TN: How did you get to work today?
SJ: I rode a unicycle because my bike tire’s flat.
TN: What are you working on for 3.0?
SJ: I’m working on shops, kiosks, the whole buying process as well as things like insurance. Basically if you spend money on it, in game money, probably goes through my code.
TN: What has been the most challenging thing while working on the shop kiosks?
SJ: There’s been a bunch of things, I would say the asynchronous events. There’s a lot of communication that happens between UI and then the shop itself and everything is asynchronous, communicating a lot of information from the cargo manager down to the shops, to the UI back to the shops. All these asynchronous messages.
TN: What can you tell us about ship insurance?
SJ: So, insurance is a pretty cool process that’s broken down to a few steps. If your ship is destroyed or you lose it or maybe get lots of money and get a single scratch like I need to replace that. You file a claim on your insurance which will remove the previous ships from your persistence, you get a brand new entity entitled to you, whole new entity ID. Then once you do that, you pay your deductible, you will wait a processing time and then spawn your ship again. In addition to that you could also pay for expedited processing, all using game money so that you can get your ship back to you quicker then ever.
TN: Is a player’s deductible ship specific?
SJ: So, every ship does have a deductible based on cost of that ship. What is really cool is if you go and crash your Hornet and then later on you, you know, file a claim for it and then you crash a Connie later… the deductible on your Connie is going to be more cause you’re clearly crashing a lot of ships. You can’t be trusted, the insurance does not like it.
TN: One bonus question, what happens if you don’t have insurance?
SJ: So in 3.0 all ships will have insurance. There is no concept of premiums in different plans but in the future when we roll out different aspects of the insurance system, there’s going to be several options. You’re probably going to talk to a designer about that because I haven’t coded it yet so I don’t think I can give you an answer.
TN: Well, that’s all the time we have. Thank you so much for joining us today.
SJ: All right.
TN: Well, Spencer goes on the board with 7 questions answered correctly. He was right, he didn’t beat Mike Jones but he had some cool answers about ship insurance and he may be the only CIG developer who can ride a unicycle. Let’s throw it over to Alexis for this week’s SubConscious.
Alexis Lesnick: Hey everyone, I’m Alexis and it’s time for another edition of SubConscious. the mini show that’s just for development subscribers. First up, let’s talk flair, last week we introduced a brand new flair series, schematics. Before Esperia produced working recreations of historic and alien ships, it’s founders Jovi and Theo Ingstrom obsessively collected ship blueprints and now you can too. Thanks to Esperia’s digital archives, the original schematics for the Hurricane and Terrapin are now available for you to display in your hangar. Each month we’ll introduce a new pair of schematics, so let me know which ships you would like to see explored down the line.
Jumping to my next point, it’s time for another edition of Jump Point. The August edition is full of good stuff including a portfolio on Tumbril,a work in progress look at the Ursa, a brand new lore piece exploring the moons of Crusader and some very cool new fiction. Keep an eye on the subsection of your account on Friday for this month’s issue. Finally just another reminder that the August ship of the month is the Xi'An Khartu-Al, I’ve seen some great footage and screenshots of subscribers scouting around the Verse. Check out this beautiful shot of the Khartu-Al submitted by Zif with his friend’s Buccaneer in the distance. Remember to post your footage in the stickied post in the Subscriber’s Den and we’ll show off our favourite all month long. That wraps it up for this week, I’ll see you all in the Den.
Tyler Witkin(TW): Hey everyone, Tyler Witkin here to bring you…
Mike Jones: Excuse me, Quantum champion coming through.
TW: This week’s top five and MVP.
Number five goes to Narayan for some absolutely stunning 4K screenshots from Area 18. These seriously blew me away.
Number four goes to Glacier, for creating some epic and hilarious Operation Pitchfork posters. Down with the Vanduul!
Number three goes to 5chnitz3l for his gallery of screenshots highlighting the extreme nature of ship surfing. Now I hope your character has LTI.
Number two, Monk for his awesome Star Citizen… no sorry, Seuss Citizen video titles One Ship, Two Ship. Two words, well done.
Number one and this week’s MVP goes to Traz Ion and friends who worked together to present Star Citizen at the Let’s Play gaming expo. Looked like a lot of work went into planning such a fun booth and we were thrilled to see that you all had such a good time, so congratulations again, ya’ll are this week’s MVP.
TN: Well, that’s all for this week’s show. A big thanks to Jimi Croker and Spencer Johnson for joining us this week and remember if you want a chance at having your own content being featured on the you can do so by submitting it on our Community Hub. Well, that’s all for this week’s show, we’ll see you next week.
JH: I made it, I made it. What’s going on?
TN: It’s already done, man. See you later.