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Calling All Devs: September 10th 2018 Written Tuesday 11th of September 2018 at 06:02am by Shiver_Bathory

Summary of Calling All Devs September 10th 2018

TL;DR (Too Long; Didn't Read)

  • Right now the tech is not in a place where CIG feel they could do a fully fleshed out Earth, with its many different biomes, weather and urban areas. However with each new iteration of the tech they’re working on, it brings them one step closer to realising Earth in game, which is of course a goal for the future.

  • Non lethal weapons have two sides. There are certain weapons that still do damage - to subsystems, these are the distortion weapons on ships currently in game. CIG would like to bring the equivalent weaponry into the FPS side of the game in the future, once the armour and such is in a suitable place to be able to respond to these damage types. Weaponry that does no physical damage but enable to players to knock other characters unconscious is something that CIG recognise will be needed in certain professions such as bounty hunting. To this end CIG have built the backend of the systems with that in mind, for example right now people can pass out in space under certain conditions, so having weaponry that specialises in these kind of tasks is not out of the question. In fact with the way the system has been built CIG has many options about how to deliver non lethal rounds/weaponry in the future    

  • FPS perspective navigation assistance such as a compass or coordinate based map markers is something CIG have not fully locked down yet. The team are currently focused on more core gameplay such as movement, weapon handling etc being polished first before adding in more mechanics on top of these.  That being said navigation isn’t exactly on the back burner and is something they want to tackle in the near future. CIG have a lot of options about how to implement it, they could give you a separate device that scans the area and directs you or they could implement something into the mobiGlas or even your visor. Considering the size of the planets that CIG are implementing the players will definitely need something to help them find their way around, so it will be implemented it’s just a matter of locking down the method CIG want to implement

  • More customisation options for player ships and player owned hangars/interiors, such as colour schemes, wear and tear etc. Ship exteriors will come in their default paint job, CIG will allow a player to change the colour(s) of certain areas which does include the glass, which would have an effect on the ship interior colour where applicable. That can be done on the exterior as the ship is just 1 material, where as the interior is made up of many different materials spread throughout the ship making it harder to customise, that’s not to say it won’t ever come, but it is not a priority at this moment. Customisation will probably come in different stages. The first stage will be changing a few colours on the exterior and displaying the name or numbers on the ship. When it comes to the interior, a player may not be able to customise every single light in a ship as a percentage of these lights are tied into the atmosphere of the ship but CIG do want to allow players to change the light state, for example if there is an emergency then the player can set the lights to the emergency lighting setting and alert the entire crew by the change to that light state. If a player wanted to change the default lighting on a ship from its original colour to another this would be possible to do. Certain interior aspects of ships will be customisable, for example a set of tables and chairs in a ship could be changed for a different variety of tables and chairs. This is all part of future plans so don’t expect this too soon.


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The consummate English gentleman, Shiver Bathory can be found posting news to The Relay, when not making puns that is.When not typing furiously at his keyboard he enjoys hanging in chat with The Relay community and every once in awhile can be found playing some game or another. Every Wednesday on The Base he hosts Dead Air - An alternative and extreme metal music show