With system degradation, will we get maintenance to slow / repair wear?
They’ve talked about repairing with a little repair tool or swapping out sub items, that will help stem the flow.
On the power MFDs there’s a little cog, it shows the percentage of wear. At some point there’ll be more info given on that.
Wear is dependent on how much you’re using the item, so it’s hard to be predictive of how much longer an item has.
There will be lots of systems coming online eventually to tweak, maintain, and repair items.
The Merlin isn’t getting a huge rework, just the cockpit is getting brought in line with other ships. It’ll still have the custom UI setup likely.
Don't’ expect Merlin docking with 3.6. Docking’s gonna work alongside the Hull C; the Hull C needs to be docked to sell it, it can’t land with cargo. First stage of docking will be ship to station, and the next stage will be ship to ship.
Technically there’s no reason why CIG couldn’t slap on a more focused set of headlights to ships; they’re now taking a look at ship headlights to change them from looking cool in specific situations to something that works a bit better and feels a little more immersive. At the same time, they don’t want everyone to have *super* strong headlights, ‘cause that could be trolling-able. They are going to increase range as much as they can reasonably, possibly in 3.3.5.
CIG don’t want players to bypass content. Travelling from planet to planet, things will happen along the way, and CIG don’t want risk-free travel. If there’s a need for it in the future, they might add it, but right now they’d rather have players experience the content and move through the world realistically.
Doing a lot of cleanup on trains, working with the procedural team to get tracks procedurally generated throughout cities, or get elevators procedurally generated and such.