Weapon System 2.0 is helping the dev team move forward with things. The system streamlines and assists in setting up future development by moving things from xml files to DataForge. This helps avoid bespoke setups on weapons. The new setup will also make it far easier for Developers to make new and exotic damage types or variations of weapon fire modes and other things. FPS weapon recoil will also be moved over to DataForge as part of the system, which will allow weapons to be made to feel more ‘punchy’. With the new system attachments will eventually come into play allowing you to customise a weapon more to your preference. Ship weapon performance can also be tied into other systems such as: heat, power etc. This can then have an effect on the overall weapon performance. There is no definitive date for when this will be completed but progress is being made.
In-game lore will be accessible within mobiGlas and hopefully in the future the ARK museum could be featured as an actual location that the player can go to and learn about the lore of Star Citizen, though this is only a ‘would be nice to have’ at the moment and may not come to fruition.
Currently the player is able to use Quantum Travel through asteroid fields, this is due at the moment, to the way the tech works with optimisations. Eventually the way this is done will be changed and environmental hazards will come into play when navigating.