Calling All Devs
It will be possible to overload a ship with cargo so that it doesn’t take off. However cargo ships are likely going to make use of thrusters that have additional power as a preventative measure to that happening. A player could possibly load for example an Avenger with the densest material and that would prevent it from taking off or make taking off extremely difficult. The aim is for the player to be able to work out what the ship’s maximum cargo tonnage is and the consequences to it.
In 3.2 ship radars will be fixed. Meaning a larger ship will have a more powerful radar than smaller ships, as a rule of thumb. More features of the radar system will be coming online over a period of time. This includes signature details and corresponding levels of information. A number of things will go into signature detail results, size of the signature, distance etc. The system will continue to be adjusted according to player and testing feedback CIG receive
Team mechanics are getting some attention. Currently working on communication between team members. This will lead into team members being able to use Quantum Linking for travel, set up a group just for doing missions and being able to share rewards between members. The goal with the current ongoing development is to make teaming up much faster and easier than it currently is