Hull C art is done but there remains some issues to be finished, such as when the ship expands, enabling the physics grid to expand with it, the fact the ship is mostly made to dock as opposed to land. I.E it couldn’t land with all of its ‘arms’ loaded with cargo, as well as the economy that’s currently implemented being totally unbalanced by this huge ship capacity. The major issue is the way cargo is currently measured. Cargo is currently measure in 1 SCU or ½ SCU, which is far too small for something like the Hull C.
At the moment the devs are using a test map to test fuel ranges and possible locations of truck stops for refuelling. Currently there are 8 stops between Port Olisar and Hurston, though this is only an initial guesstimate so expect adjustments going forward.
ESP is currently under Designer control, and will continue to be adjusted.
At the moment ground mining is the current focus for improvement, so the ‘filtration’ mechanic built into the Prospector that enables the ship to eject worthless waste, will not be coming online in the immediate future. After the team is happy enough with ground mining to move on (please note this does not mean that ground mining will be considered feature complete at that time) they will look at mining on asteroids in space and then from there the team will assess what their next focus needs to be.