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Bugsmashers: Nox Your Normal First Person View Written Wednesday 28th of June 2017 at 12:00pm by StormyWinters

As per usual, anything said during the show is subject to change by CIG and may not always be accurate at the time of posting. Also any mistakes you see that I may have missed, please let me know so I can correct them. Enjoy the show!

TL;DR (Too Long; Didn't Read)

  • A problem with the Nox field of view

  • The issue ended up being animations instead of code, had to delete the animations and upload the more current ones

Full Transcript

Jared Huckaby (JH): Hello everybody and welcome to a very special edition of Bugsmashers, I’m your host for this week’s show, Community Content Manager, Jared Huckaby. Now on this week’s Bugsmashers show, Bugsmashers special edition show… we got a real special treat for you. It’s going to be a short show, it’s not going to be like a normal show but we do have a sneak preview of the upcoming Xi'An Nox. We’re real excited so let’s roll the credits, roll the intro. 

All right so I’m just kidding everybody, Mark Abent is still the host of the show, we didn’t want to do something really special. This is going to be a very short, very brief Bugsmashers. We’re in the midst of our Nox sale, a huge sale, you guys are loving the bike and thank you so much for your support of the bike and project right now. We wanted to take this opportunity to show you a little bit of the Nox in game and answer one of the most common questions that we’ve been getting. Which is a question about its point of view and since Mark had a bug about the point of view or field of view rather, Mark why don’t you take it away, tell us what’s going on.

Mark Abent (MA): As you can see we don’t have a Nox.      

JH: No, step one. 

MA: So the first thing we have to do is fix that.   

JH: Get Nox. 

MA: So, let me hop into the game and I wish the command was called ‘Get Nox’ that would be a Nox Life.  

JH: It’s a hard Nox life. 

MA: So, here’s the amazing Nox and as you can see I have a wonderful view. 

JH: That’s honestly a piece of beep you Mark.    

MA: What do you mean? Don’t you want to be looking straight inside, right at.. I want to see my UI. Isn’t it a great view? 

JH: That’s not an ideal view, we saw our own Vinny Sinatra checked this Jira in earlier today with an issue with the Nox field of vision. What happens next? 

MA: Well, I mean it’s perfect. 

JH: No it’s not perfect. 

MA: I don’t want to see the rest of the screen, I want to see my bike. 

JH: We’re stretching this very short Bugsmashers out. 

MA: Ok, all right, I guess we have to fix it. We’ll do something very unique in this episode. I will do something… no, not going to go into code. 

JH: Not going to go into the code? 

MA: No. 

JH: This isn’t a code fix? 

MA: I’m going to actually do something even more crazy. I’m going to delete my animations, get this… I don’t like animations so I’m going to crash, I guess I’m going to crash Explorer… that’s what I’m going to do. I’m going to crash Explorer. 

JH: If you wonder why this is such a low tech Bugsmashers, everybody around us is cramming on 3.0, trying to get 3.0 into your hands right now. So we’re doing a very low key Bugsmashers, not the fancy intro or back to the webcam… we’re just trying to stay out of everybody’s way. 

MA: There we go, I crashed Explorer. So let’s try that again, so delete all the animations because to me they’re rubbish. 

JH: So, you’re saying this problem was an animation problem?  

MA: It was actually an animation problem. We actually for a lot of our ships, we allow the animators to sit and pick whatever they want ideal to be and then they set these aim poses so they can look around. Gives the animators a lot of control, only problem is with that control takes a lot of responsibility and if you put the guy too down low he’s not going to be able to see. So we had our good buddy Jay Brushwood go in and make some actual proper nice animations. So what I’ll do here is force/get the latest and greatest animations. 

JH: Gotcha, so this wasn’t a bug that you actually had to fix through programming, this was a bug… Vinny found it and we sent it on to the animation team and they adjusted the animations. 

MA: Exactly, it was one of those easy ones where… I shouldn’t say easy, one of those ones where the content guys had to go in and do their thing. Luckily we didn’t have to do any code. 

JH: That’s all right. So, like I said very different Bugsmashers this week, purely an excuse just to show a little bit of the Nox field of vision because we know that’s a popular point of contention among backers right now. So we wanted to show you precisely what that field of view is like at least right now in it’s current development.   

MA: But since this is Bugsmashers, there is some code. 

JH: There is some code. 

MA: We can take a look at it but it’s code. 

JH: When I say this is where the field of view is right now, I mean literally this was checked in all of two hours ago, wasn’t it? 

MA: He did some changes yesterday and he did some today. 

JH: Go with two hours ago, that’s a better story, Mark. 

MA: Two-ish hours plus a few days. Well, he did some stuff… he came on the weekend so gotta give him some credit. 

JH: They use so much gibberish, all right, we’re going to cut here and skip forward in time. 

MA: Don’t even want to watch this part? It’s so fun. 

JH: No, we’re going to skip ahead. 

MA: This is the loading and then all the animations then take time, just so we can show this whole wonderful process. 

Have to wait until that gets to 264, we’re at 15. Building animation is serious business so let me spawn that beautiful Nox again. 

JH: Get Nox. 

MA: DreadNox. Check it out, awe. I can see now. 

JH: That’s a much better field of view. 

MA: Yeah, but I have all this room. I don’t know what to do. 

JH: Can you look down at your thing? Oh, I’m flying. 

MA: You’re flying. 

JH: I’m flying. 

MA: You’re flying a Nox right now. It’s a hard Nox. 

JH: This is a hard Nox life. 

MA: It is, it really is. 

JH: See this is the current Nox view from the cockpit as of right now. Obviously there’s still work to be done, 3.0 is not out. It won’t be out later today or anything like that. The Nox is one of the many things we’re still working on for 3.0. 

MA: It’s a hard Nox life. 

JH: Go ahead and give an external view, get people… there you go. 

MA: Yeah, my test map is a little bit dark. 

JH: It is a little bit dark. 

MA: Yeah, there we go. 

JH: It’s got those dual sized one laser cannons in the bottom and you see the number of thrusters. People were asking ‘16 thrusters?’. Correct? 

MA: Yes, it has a ton. I’m flying like crazy right now, oh boy. JH: These are thrusters of the new vehicle scale so they’re smaller than the size one thrusters you’d seen on a Hornet or.. Yeah. All right Mark, thank you so much. 

MA: It was a pleasure. 

JH: For this very short, very special edition of Bugsmashers. Remember that the Nox sale continues until the following Monday so thank you, it’s your show, you tell them to stop it. How do you stop a Bugsmashers? 

MA: I don’t know, usually I close it with visual studio. I don’t have visual studio so I don’t know what to do. Oh wait, wait, wait, wait… ah. Now we’re done, that’s how you do it. Til next time. 

JH: Til next time. 

MA: Bye.     


Director of Fiction

Moonlighting as a writer in her spare time StormyWinters combines her passion for the written word and love of science fiction resulting in innumerable works of fiction. As the Director of Fiction, she works with a fantastic team of writers to bring you amazing stories that transport you to new places week after week.