Hello Citizens! We have Around the ‘Verse – Episode 30 for you, including notes by Erris and a gif of the art sneak peek! Art Sneak Peek: This is an initial pre-visualization of a ship going...
Hello Citizens! We have Around the ‘Verse – Episode 30 for you, including notes by Erris and a gif of the art sneak peek!
Art Sneak Peek:
This is an initial pre-visualization of a ship going into quantum travel. It was done by Chris Olivia who also did the pre-visualization for the jump point navigation (which you can see HERE and HERE).
incredible. Ben always gives a speech about how awesome it is, he’s skipping it this time, but he’s still very excited.
New international store
Local currencies all throughout Europe now
Check out the interview from last week for why this is good news
Pax East and SXSW tickets are on sale
SXSW tickets are actually free
Join them Sunday, there’s an awards demonstration on the Saturday, and Friday they have a gaming geek panel
Also they’ll have a booth. Stop by the booth for a little coupon, for possibly a free-fly weekend, maybe some in-game flair, something cool.
Ben hopes to go, if schedule allows
Booth this year they’re sharing with Logitech, party on the Saturday with a presentation, and some prize giveaways.
PAX South Townhall videos are now available. Watch through all the videos (or read the transcripts)
Kotaku featured a video of an Aurora pilot flying with a HOTAS setup and kicking ass, which the dev team is really happy about. Goes to show that you don’t need to buy the most expensive ship, or use a mouse, to win.
News from Around the Verse:
New ship skins are almost completed
How almost? So almost that we’ll see them tomorrow (Friday)
Two kickstarter skins (Pirate and UEE)
and a third in honour of Project Pitchfork
They’ll all be available on the pledge store.
At this point, the skins are only for Auroras, but if you have an existing one, it’ll be on your account, and they’ll be expanding to other ship typesas they go forward
Tutorial map is being prototyped
Big priority for future editions of AC
may be in 1.1 or it may slip a little, bu thtey want to bring new players in and teach them to play.
Power throttle in the Aurora HUD has been implemented
continuing to expand various ship subsystems.
Slowly bringing in systems like shields, armour, scanners, etc…
SQ 42 News:
Skydock going through its second iteration of the concept phase
big set piece for the first chapter
Ship stretching warp-in effect has begun visual effects.
Saw at the Town Hall the pre-vis for the jump effect by Chris Olivia
he’s also working on the quantum travel effect, needed for both SQ42 and the PU
Foot and Headwear options are being explored
whole pages of boots and pants and hats being designed
no cargo pants though : )
Repair drone models have been completed
used for many ships that do repairs during flight will use these
so will ships that survey mine fields and such
also ties into research system that’s being developped
Marine model has received concept and revisions
first place we’ll see him is in the FPS module, due later this year.
Avenger thruster malfunction is being adressed
they keep breaking AC, but they’ll keep fixing it, till it’s perfect
350r indestructible issue is being invvestigated
Constellation Turret, Neck, and Cargo areas are receiving additional work
kicking off a big revision of the Constellation. Preparing it for 2.0, where it’ll be flight ready.
Have to lock down how to walk around in flight and such.
Animations added for 0g crumpling
0g will be awesome, it’ll be the big selling point of the FPS module
tracers and impacts for combustion pistol have been cleaned up
interesting to note that just like the ship weapons, there’ll be different types of ammunition.
lasers, combustion weapons, ballistic
Sky’s the limit for coming up with new weapons.
Tour of the Austin Office:
Mark Skelton and Jenny?
They’re standing in a prop from the WingCommander 4 set
artwork on the walls
concept art on the walls
They have a cool kitchen
Old Timers Guild gave them a popcorn machine
Boardroom (coasters made by me are visible (barely) on the table)
more people, more places, stuff like that. Showing where everyone dwells in their caves.
showing concept art for boots, shoes, and lots of PU stuff.
views of arc corp and such
More artists, tech artists and the like
someone working on stuff from the medbay
some ship guys…
they get to play the game all day
they’re fixing bugs and testing missiles and such.
And that’s it.
James Pugh talking with Richard Garriott and Paul Nerath? and…Star Long?
talking about new Underworld kickstarter project
They wanted to do a new Underworld, continue the franchise, so that’s going to be on Kickstarter.
Under development for 4 months, they launched their kickstarter yesterday.
They want to keep community working and talking like CIG does.
full version of James’ interview will be on CIG’s youtube.
in fiction post about Drake Interplanetary suing Original Systems.
Sandi goes to Flight School
Video – shows Sandi losing to Ben in an AC match
Sandi asks to be taught how to fly
‘a man who can catch a dart with chopsticks can accomplish anything.’
Lesson 1: Basic Flight Controls
default layout for logitech joystick
Video shows…how to fly, basically.
shows some pretty shots of the Hornet flying, thrusters moving and such.
This would be a good video for new pilots to watch, to see how to fly.
Loos like no bugsmashers this week
Looks like no customer service this week either
Interview with Rob Irving
James likes the Austin studio
‘What have you been up to?’
since the focus of the studio shifted to the PU specifically, Rob has started watching all the parts of what all the different studios are doing, making sure they all fit in what’s going to be going into the PU.
making sure all the parts of the game will fit together for the PU
How many emails do you have?
Since the focus of the studio in Austin has changed, how has that affected your job?
it’s changed a little, less involved with local design team, now more globally focused on design.
He has to know what everyone’s up to, in LA and Illfonic and the UK guys etc…
different teams take different features, based on what they need done, and they just keep track of what’s being done by all the studios to make sure it’s all fitting together.
most complex dev process he’s ever been involved in
How has the feel of the office changed?
settled down a little bit. Year 1 was crazy garage band, now it’s more ‘part of the whole’.
Rob and Tony feed off each other.
Tony’s very good at tunnel focus, taking one thing and running with it, where Rob keeps track of everything else.
Knowing who exactly is working on what, right now.
How has the community changed around you?
doesn’t get to spend as much time with the community
fiction-wise, all the lore comes across his desk. Makes sure the writers don’t say anything too extreme. Writers want to make the story stand out, they’ll come up with something dramatic that doesn’t fit in-universe.
‘little robots that take over people and make them into aliens’
Sounds awesome, but not for CIG.
what’s something in MMO’s that you don’t like, that you don’t want in SC
biggest pet peeve is the whole ‘I want to offline earn money’ thing. makes it more difficult for CIG to keep the economy stable.
Crafting’s the other one.
So far departed from other MMO’s, so, can’t think of SC as an MMO like others. Very far from EVE and such.
You can always be more skilled than the next guy, but it’s skill, not something else
Star Map. Can you give me something about it?
perfect example of how the game’s evolved and changed
Different sized jump-points weren’t planned when they first built the star map.
Given the needs for the PU, they ‘shook up’ the star map. Got new organic gameplay out of it
Will unveil at some point, but it feels a lot better.
Tomorrow will have the Monthly Report, and a design update on Shields
There’ll also be a cool sale this weekend, adding some items to Voyager Direct (8 new shield generators), a new Ballistic gun, and 3 Aurora skins
Looks like the ship warp visual that was discussed earlier. Very pretty.
Erris is Canadian. He does some random things for Relay, no-one really knows what, but still they're stuck with him. He’s also written one Young Adult novel that he can’t stand, which can be found here.