With 3.2 patch Weapon System 2.0 is coming in and part of that is allowing a player to modify the weapon values such as damage, spread etc with attachments. A small number of assets such as a grips and scopes are also coming in, however the system to let players swap attachments out is currently missing but will be worked on in the future. It is similar to the ship weapons system where the developers are able to swap pieces out but the player facing front end is awaiting to be put in the game.
Sub-components for ship weapons and other components assets are ready to be utilised but the system to upgrade specific parts is not ready yet. It’s almost the opposite of the FPS weapons in that regard. The development work is scheduled to be done in the future as priorities allow.
Current plans to differentiate between a griefer and pirate will involve the in-game law system. The system will (in its current planned iteration) be almost like a bubble around a solar system, planet, outpost etc. Within that bubble the system will be active. For example if there is a pirate outpost inside a secure system, the pirate outpost will have its own law system that may allow killing other players/characters with little to no consequences, even though it would be a high security system, but if the action steps outside of the permitted bubble then the high security law is applicable as are any consequences. Different bubbles will have different laws. The player will be able to choose what kind of bubble they wish to operate in. The risk > reward is also to be considered when choosing what area to operate in. An area with low security is likely to have better reward than an area protected by a UEE armada for example. The aim at the moment is for a player to be able to look at a system and review what laws apply. So if there is a factor the player doesn’t like they can choose another system, the hope is essentially a player is consenting to possible consequences and thus aware of the possibilities that could happen to them and avoid griefing in that manner.
With 3.2 and Weapons System 2.0 all weapons have been given new stats across the board within DataForge. This includes giving larger ships long range weaponry to counter the maneuverability of smaller craft.
S42 feature teams working on a variety of gameplay and technology aspects
Using feature teams with members from each discipline brings features to completion faster
Moving towards more entity-driven animations to give the player the feeling of full control
Improving the movement mechanics (vaulting, mantling, jumping) for first- and third-person
Idle system now handles playing appropriate animations when an NPC doesn't have behaviours to perform
Procedural Inverse Kinematics being use to blend different grip poses when holding items
Inspection states added to items to allow future attachment port access
Visual refinements have been a primary focus expanding the environment and increasing immersion
Introduced the first alien weapon, a Xi’An rocket launcher, with a heavy look similar to the railgun
Discovered a cheaper method in destructive animation that requires bending by using soft bodies while still getting very detailed simulations
The Props Team trashed the game by using a substance designer and ZBrush pipeline where the individual assets were slotted and distributed using procedural tech.
They’ve been fleshing out the Vanduul who incorporate other cultures into theirs and prefer taking a stab at others with their spears and knives
- Over 500 people in 5 studios, 95 job openings with the top positions being Art and Engineering. Need more engineers. Areas like AI and UI are especially in need.
- Squadron 42 roadmap is waiting until production is more certain of it - don't want to be wrong.
- Object Container Streaming is due in 3.3 and other features will be pushed out in favour of it.
- 3.3 is a huge patch in terms of content. Hurston including Lorville, and Hurston’s four moons - Ariel, Ita, Aberdeen, and Magda. Additionally there will be additional space stations added to the game.
- Developing biomes and tools while filling Stanton system to enable faster creation of future star systems, this is a must and an area they are working on.
- There will be changes coming to CIG’s video content, focusing on smaller videos that are more focused and shareable.
- 3.2 is Live.