Calling All Devs
Mining on foot is planned. Right now CIG are focused on asteroid mining and getting that out first. The next task for that team is to start work on salvage mechanics which will be a completely new thing. CIG are looking at using FPS mining to assist with other ways of mining. For example if a particular rock is too resistant to be cracked, then assisting with the breakdown of that rock on foot/EVA and making use of a device(s) to mount onto the rock in various critical positions to lower its resistance. Walking around on a planet and mining minerals is going to be worked on, at this point CIG have to decide how those mechanics are going to work.
Hacking to intercept data and steal it is something CIG want to add and see great potential in it. At the moment it’s not a high priority for testing and implementation but it is something they really want in game. They also want something to enable a player to be able to protect themselves from being hacked. They will try to err on the side of realism and make it a thinking problem and solution
The 350R being larger than it was due to the rework will not be as acrobatic in space as the current model is simply due to its mass but it will still be fast and even have more space inside for storage or components
The RSI Lynx Rover is currently scheduled for mid 2019. (subject to change) As it’s a smaller vehicle it will only require 1 or 2 artists to work on it and as such it is more subject to change than other vehicles
The Mission Team and Lighting Team have been working on asteroid lighting. The initial solution of cubemaps was deemed overpowering. The solution by the Lighting Team was to add low intensity light around the outside of the object. As the light is so low it comes across as more of a glow
The Procedural Team has added a number of rest stop variations to the library
A lovely video showcasing a Starfarer landing in a rest stop including a view from the pilot’s perspective is shown off and worth a watch
Props Team has done more work on various pieces of hanging clothing , rubbish bins and other details
Work has been done to let a player know when a system is not getting enough power and will shut down CIG are aiming for allowing a player’s ship to function well without any micromanagement to be needed, but also if a player wants to they can also change priorities for themselves to allow other systems to stay online.
Audio Team has done some fine tuning on the Karna rifle and tweaking weight distribution to make footsteps more realistic
Today’s show is focused on the upcoming RSI Constellation Phoenix in all its glory
The Phoenix is currently in final art stage
The front/cockpit section is essentially shared across the variants with the exception of the Aquila
The Phoenix material is spread across the ship
It has 2 guest bedrooms, each with a fish tank
The lounge area contains seats for guests, wider windows than a standard Constellation
Structural beams and such are hidden in the design as to blend in with the ship
The lounge contains a bar, communal guest seating, conference table which could be replaced with a piano by the player eventually, ‘galaxy’ roof for looking at the stars and a fish tank
If a backer owns a piano but not a Phoenix they will be allowed to spawn the piano in their hangar at some point in the future. It is also possible to own a Phoenix and not own the piano
The Mk 1 Constellation Phoenix model is used as a shipwreck decorative item in the fish tank in the lounge area
The hot tub can be hidden under the floor, when it is retracted you can walk, dance over the floor
The master bedroom has a special one way window which hinders people looking in but allows the occupant to look out without issue
The Phoenix has a direct access port to the cargo bay. This can allow not only quick access to the cargo bay but to the rover also. The bay itself is wider and longer than the standard Constellation but is not as high
The bathrooms are located in the neck of the ship, not in the lounge
Phoenix is slightly larger than the Andromeda, not significantly. 7% wider overall; 10% longer or so.
The sizing system has changed significantly since 2014. The powerplant’s size on the Phoenix can’t increase, but they’ve given it, simply a better powerplant. Competition brand.
Components have 3 basic stats - size, grade, and type. Size 1-10, grades A - E (A is highest), type is tuning - civilian, military, stealth, competition, industrial.
Originally when building the Phoenix, there was no remote turret (point defense). Now that the system exists, they’re gonna go back and include it. When the ship releases initially it won’t have a remote turret, but in a later release it’ll get one.
VTOL thrusters still exist.
The Taurus has the smugglers hold (bottom turret has been replaced by it). The Phoenix has both turrets instead.
Phoenix has better armour than the Andromeda, though not by much, but that’s all being covered in future balance calculations.
There will still eventually be command and control functionality for the Connies. In 2014 it was unique to the Constellation, but now it’s available to most ships. They’ll be able to swap out computer blades, customize stations for different needs, etc…
They have a bunch of different tiers planned for the piano, things to implement later. They’ll have keys lighting up as a song plays, etc…
The Phoenix Emerald will be the same as the standard, but possibly with a very different colour scheme.
No water for the hottub in 3.3, since the planet team are working on water. They’ll figure out how to attach water to a ship… later.
Water will be in 3.3, but water inside a ship will not be in 3.3.
Stock Phoenix and Andromeda have similar combat loadouts. Little more juice for the Phoenix’s weapons, and it has a remote turret, but the hardpoints are the same.