Erris and Shiver go over the week's highlights in the development of Star Citizen
Issues are more feature related which are usually a lot simpler to fix than code issues
Now going into bug fixing and polishing mode for 3.0 (though more bugs expected with QA focusing on features)
Mission givers have gone through a full QATR with a full in-game review set for this week
Putting the final finishing touches to ensure Ruto and his hologram look their best
Fixed an issue where AI/NPC ships were spawning without pilots preventing missions being completed
Fixed an but with hollow objects casting shadows in the main scene: these are now invisible
Exorcised the "Ghost of GrimHEX" which was actually Ruto's invisible model being illuminated by flashlights
Admin Officer behaviours have been reviewed and ready for integrating into missions
Started balancing environmental missions including highly improbable "probability volumes"
Fixed one of two bugs connected with ESP and IFCS oscillations: continuing to work on the other
Fixing various ship bugs (300 series animation issues, Glaive landing gear, Hearld atmosphere) and shield balance
Doing final work on EMP and resolving some residual issues with HUD's 2D layer
Investigating issues with the Caterpillar's doors and Constellation's cargo bay caused by doors now being items (for future systemic damage!)
Balanced all ship shield healths: vehicle & S1-3 have reasonable values and revised recharge times
Shield screens: power, regen rate, health, health distribution, hardening system status, and standby button
Testing ship damage and debris in light of engineering changes to the way ships break up
Fixed some issues with Gravlev to reduce the amount of dragging on the ground (more to come)
Finished the first pass of Item 2.0 and atmospheric flight, adjusted fuel again
Stopped turbulence affecting ships when stationary on the ground
Ship Item UI in second (of three) QATR, PMA entered final QATR, and VMA being worked on *right now*
Personal Inner Thoughts had an impromptu desk review with CR and is with Design for tweaks
Persistent spawning is in PTU and they've been getting great feedback
Performance team is making great progress now 3.0 is feature locked
Ranged based serialised variable update culling went in last week but the QATR revealed issues which are now being investigated
Fixed an issue where physics time would start to run backwards after six hours
Personal Inner Thought has passed its final review and is now in PTU
Currently 176 "must fix" issues for live release of 3.0 and over 518 changes checked in this week
Misc
Chris did an interview with MyRadar the video of which can be found here:
494546358cMulticrew stations aren’t fully implemented and in Sq. NPCs will use prop placeholders to appear to be doing something at a station console.
The Idris’ holosphere will allow a player to issue orders and direct fleet combat operations. In theory they could add this mechanic to larger ships with the same tech but focus is getting it on the Idris fully working first.
At the moment a couple of ships being made make use of ‘salvage, repair and mining’ drones.
In large hub locations fast travel will be implemented such as a monorail system to transport the player to various locations planetside