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DevTalk – Week of September 13th Written Sunday 20th of September 2015 at 11:07pm by Nehkara

Greetings fellow Citizens, civilians, pirates, other outlaws, and assorted aliens!  Welcome to DevTalk for the week of September 13th! DevTalk RSI Forums Matt Sherman, Technical Designer @ CIG Santa Monica Some things you may be able to accomplish with...

Greetings fellow Citizens, civilians, pirates, other outlaws, and assorted aliens!  Welcome to DevTalk for the week of September 13th!

DevTalk

RSI Forums

Matt Sherman, Technical Designer @ CIG Santa Monica

Some things you may be able to accomplish with ship-to-ship electronic warfare WITHOUT  a dataspike:  Source
– Data Interception
– Target Tracking/Masking
– False Signatures
– Communication Scrambling

Every non-snub ship in the game will be capable of equipping a jump drive, even if they don’t come stock with one.  Source

Hornet will likely have some ability to sacrifice ammo for fuel for somewhat extended range and vice versa if the ship doesn’t need range but does need the ability to participate in prolonged battles.  Source

Dataspike E-war attacks would be unable to cause damage but could disable systems.  This includes disabling self destruct.  Source

Expect a measured approach to self destruct.  It will not be the “easy way out”.  It will have real drawbacks.  Also, expect those using variants of self-destruct with very short/no timers to be required to die as a consequence of their use.  Source 1, Source 2

Dataspike missiles can be  outflown/avoided.  Also, successfully hitting one doesn’t automatically perform a specific hack, it will allow the player to begin the hacking process.  Source

It’s important that electronic warfare is complex and believable while not being so complex as to exclude large portions of the playerbase.  Source

Disco Lando, Legend in His Own Time @ CIG Santa Monica

All ships currently in Arena Commander except the Merlin can equip a jump drive.  Source

Calix Reneau, Technical Designer @ CIG Santa Monica

Atmospheric flight for gas giants should be doable with the addition of procedural generation.  However, if they decided that extra work needed to be done to properly account for wind/lift/drag in the atmosphere it could be a bigger task.  Source

Megan Cheever, Concept Artist @ CIG Austin

All female characters will have some kind of heel (2-3″).  This allows them to accommodate a full range of footwear without major changes to the character model.  Source 1, Source 2

There will a wide range of clothing options for both genders.  Source

There will be blazers!  Source

There are three main lines of human clothing.  Earth, Terra, and Frontier.  Earth is traditional, elegant in an old-fashioned way.  Terra is minimalistic, sleek, sexy, and modern.  Frontier is everything else… mercs, pirates, post-apocalyptic influences, and much more.  Source

 

Sandi’s Facebook

September 14 – Tanks for the memories! Which is your favorite?

September 15 – Late night AtV shoot! We’re in the zone.

September 16 – Blocking out the Herald’s computer station!

September 17 – TBT to kicking off the campaign in 2012 with our earliest backers! Months of work went into this announcement.

September 18 – Who remembers the Tiger’s Claw?

Nehkara

Founder

Writer and inhabitant of the Star Citizen subreddit.