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DevTalk – Week of June 8th, 2015 Written Sunday 14th of June 2015 at 02:37am by Nehkara

Welcome fellow Citizens to DevTalk for the week of June 8th!  This week features an interesting video from Animator Dan Craig via his ArtStation! DevTalk RSI Forums Disco Lando, Legend in his own time @ CIG...

Welcome fellow Citizens to DevTalk for the week of June 8th!  This week features an interesting video from Animator Dan Craig via his ArtStation!

DevTalk

RSI Forums

Disco Lando, Legend in his own time @ CIG Santa Monica

Disco confirms that the Scythe is very unlikely to ever go on sale again (other than its current availability in the $15,000 USD Completionist pack).  Source

Ben Lesnick, Director of Community Engagement and Content Strategy @ CIG Santa Monica

CIG are considering a lower cost starter pack focused on just playing the FPS, likely excluding Arena Commander, a ship, and Squadron 42.  However, don’t expect to see it until well after the FPS is released.  Source 1, Source 2

CIG are planning to roll out Star Marine by Citizen number because it seems like the best and fairest way.  Source

The fabled Manticore ship is a Military Support ship being developed for Squadron 42.  Source

Chelsea Day, Customer Service & Concierge Manager @ CIG Santa Monica

Chelsea is looking for feedback on possible Concierge perks.  Also!  Citizen cards may make a return for Concierge backers who want one, for a small fee.  Source

Calix Reneau, Technical Designer @ CIG Santa Monica

Thruster tuning will be revisited.  “The game is absolutely not done, and additional balance and tweaking will continue to be done to create a flight experience that is active, enjoyable, and an effective component of combat.”  Source

Main thrusters are intended to become more critical than they currently are.  Source

Calix is actively working on controller balance and changing the interaction between combat and flight mechanics, to hopefully allow you to feel more connected to your ship.  Source

Boost changes coming in Star Citizen Alpha 1.2.  Working on a better default tuning for ESP.  Agrees that combat should be changed to give piloting a greater degree of influence.  Source

John Crewe, Senior Technical Designer @ Foundry 42

In the future you will be able to mix and match differences pieces of different character armour sets.  Source

Character reactions to ruined limbs are in Star Marine right now but are at a basic level, will be expanded later.  Source

Eventually, different animations will be used for reloading a weapon whilst injured.  Source

Jeremy Masker, Director of Game Operations @ CIG Austin

Solving the problems with the way Star Citizen is patched is difficult but not impossible.  Some changes to the game engine will be required.  Source

Alyssa Delhotal, Associate Marketing Producer @ CIG Santa Monica

“Just wanted to clear this up: The Scythe will not be for sale this Friday (or anytime in the future).”  Source

Forrest Stephan, CG Supervisor @ CIG Santa Monica

Antialiasing is an important issue for CIG to solve.  Multiple approaches being worked on including the Console Variable settings and art changes.  Source

Lighting is not complete and is still being worked on.  Source

Area lights have been fixed and will be used extensively.  Source

Alexander Peruyera, DevOps Engineer @ CIG Austin

CIG experimenting with multiple patch delivery methods.  Considering making smaller PAK files which should result in smaller patches.  Source

ArtStation

Dan Craig, Animator @ CIG Austin

Sandi’s Facebook

June 8th – Shooting AtV before I head back to London for more Squadron 42!

 

June 9th – Have mobiGlas, will travel!

 

June 10th – Back on set in London!

 

June 11th – Ready for launch!

 

June 12th – Another great day working on Squadron 42!

Nehkara

Founder

Writer and inhabitant of the Star Citizen subreddit.