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DevTalk – Week of July 26th Written Sunday 2nd of August 2015 at 07:17pm by Nehkara

Greetings fellow Citizens, civilians, pirates, other outlaws, and various aliens!  Welcome to DevTalk for the week of July 26th! DevTalk RSI Forums Lee Banyard, Audio Director @ Foundry 42 A realism mode for sound can be done (sound...

Greetings fellow Citizens, civilians, pirates, other outlaws, and various aliens!  Welcome to DevTalk for the week of July 26th!

DevTalk

RSI Forums

Lee Banyard, Audio Director @ Foundry 42

A realism mode for sound can be done (sound traveling differently in a vacuum).  Source

“Main game stuff” taking priority for ship component sounds – thrusters and moving parts, cooling, shield generators, etc.  Source

Sounds that you hear in the game are simulated by the ship’s interface or helmet, that’s why you can hear things in vacuum.  Source

Shots fired in the direction of a player could be set to be louder than other shots.  Source

James Pugh, Community Manager @ CIG Santa Monica

Bigger maps are coming.  Will be in 2.0 and hoping to test them sooner.  Source, Source 2

ArtStation

Nathan Dearsley, Freelance 3D Games/CG Artist

 

Jeremiah Lee, Freelance Concept Artist

 

Chris Olivia – Freelance concept, lookdev, and previz artist

Jump Point/Wormhole Look Development

Quantum Drive Look Development

Other Artist Pages

Jim Martin, Freelance Concept Artist

Hull C loaded down

Hull A with engine cowling up for inspection/repair

Hull D landed on a moon

 

George Hull, Freelance Concept Artist

Reclaimer Concept Work

 

Sandi’s Facebook

July 27 – Meet the latest addition to the Star Citizen team! It’s Foundry 42 Germany.

July 28 – Getting set up for AtV 55!

July 29 – Programmers, designers and artists working hard on the Gamescom demo!

July 30 – It’s busy here today!

July 31 – New RtV setup!

July 31 – FaceTime for Gamescom

August 1 – Playing through the demo in the UK

August 1 – Playing through the demo in LA

Nehkara

Founder

Writer and inhabitant of the Star Citizen subreddit.