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Building Galaxies – Polygon Written Monday 2nd of March 2015 at 06:09pm by JakeAcappella

Good evening, Citizens! Polygon published a quality article on Star Citizen with an interview with Chris Roberts! Follow the jump for more. Polygon writer Brian Crecente posted a lengthy interview with Chris Roberts today. In...

Good evening, Citizens! Polygon published a quality article on Star Citizen with an interview with Chris Roberts! Follow the jump for more.

Polygon writer Brian Crecente posted a lengthy interview with Chris Roberts today. In it, he gives the rundown of how CIG has found success in their business model, how differently they took on the development process, and what we have to look forward to this year. The writer starts very concerned about the fate of Star Citizen and its nearly 800,000 backers. But he goes in depth with Chris as to all the progress that’s been made, and what makes Star Citizen tick.

One of the points that was emphasized in the article was how the development model closely follows Minecraft. Here’s a quote from the article:

“The inspiration for what I did in Star Citizen was Minecraft,” Roberts says. “Not necessarily because I was like, ‘Oh my god, look at the graphics.’ It was the model that was used for development, this sort of intriguing basic game that would have never ever lived anywhere, no publisher would have ever agreed to back, but that came out of this grassroots community.

“Notch put it out there and basically says, ‘Can you give me’ whatever he asked for and of course it was just him so he didn’t need that much money, but he used the money to continue to add features and he was listening to the feedback to his game. He kept adding features, then he could afford to hire people and he sort of organically grew it out.”

One of the principles behind Star Citizen from the very beginning is that the game is as big and and grand as the community wants it to be. As the game gains more funding, the ability to add more and more features is given to Cloud Imperium. Notch did this with Minecraft, and the success of Minecraft is apparent. Minecraft’s success doesn’t come from advertising, big budget marketing, or publisher funding. The community provided the resources, feedback, criticism, and enthusiasm. The game was entirely community-driven from the ground up, and this pushed it forward to its resounding success.

And now Star Citizen is poised to do the same thing. With the amount of releases slated for this year, along with production coming along right on schedule, all of the funding put into this game will see a lot of returns very soon.

“By the end of this year backers will have everything they originally pledged for plus a lot more,” Roberts says. “But of course our intention is that it’s a much bigger, more expansive, huger game than I ever considered we could do.”

It’s very encouraging to see press outlets as large as Polygon to take a good look at Star Citizen and its development, since many writers look only at the surface and dismiss the game as another kickstarter cash-grab. Take a look at this article to learn more about what is coming soon, as well as how Cloud Imperium is organized across the world. Hopefully we will see more articles like this as the year goes on.

“That’s the dream. That’s the dream.”

BUILDING GALAXIES IN STAR CITIZEN’S EXPANDING UNIVERSE

JakeAcappella

Community Manager

Made that ARG that everyone hated that one time. Professional Twitch stream lurker, snarky commenter extraordinaire, and the man who deleted your Discord message. Enjoys long walks on Helios.