Check out The Relay’s analysis of the August Monthly Report, below!
Before we get to the Monthly Report, I’d like to apologize for how long it took us to get this out. It’s been a busy month. Also, we have decided to combine the ‘Monthly Report Analysis’ with our ‘State of the Game’ reports. This means we analyse what CIG have done in the month, and now we also give our thoughts about the developments. Please leave us feedback. How do you like this system? Should it change? Let us know!
Erris: I feel like a lot of work this month is going to be Gamescom focused. The presentation itself was incredible, and I’d imagine up until the presentation they were fully focused on that as their goal. Now that the presentation’s over, I expect everything to be working towards CitizenCon, and the release of AC 2.0. From Santa Monica, I’m glad that they seem to be moving ahead with several of the ships, especially the Herald, which I look forward to trying out.
Dolvak: I agree that they are most likely focusing on CitizenCon and at the same time I feel slightly disappointed. CIG has a lot of interaction with us as fans but I can’t help but feel it’s also taking resources away from development. No matter, once october is over things should be back in full swing.
CCT: Glad to see we’ll be seeing the Herald soon. One of my favorite small ships and it’s been a long time coming. Curious to see if any of the EWAR systems will be put into place when that ship becomes flyable, otherwise it won’t last long in Arena Commander.
Erris: So, we know that Social has launched, which is incredibly exciting. I’d say the thing on this list that excites me most, after Social, is probably hairstyles. I really can’t wait till we’re not all bald men running around in 6 different suits of armour. Also CIG have been hyping their hair tech a lot lately, and I really can’t wait to see what they’ve managed.
Dolvak: I am also excited about hair tech. Hair is something that is often done poorly but if Chris “fidelity” Roberts things it’s good then it’s most likely damn good.
CCT: I’m very excited for the other planets in the Stanton system. Especially because of how different they are. Not only that, but using a lot of the same architecture on them truly means we’re going to get those LZ’s sooner rather than later.
Erris: I’m going to start off by saying NEW SHIP BEING CONCEPTED YES YES YES, and follow that by saying, I wonder if CCT’s going to freak out because it’s probably the Prowler? I’m going to continue by saying Yes to more work on 2.0. Environment crew are dealing with 2.0, QA are testing 2.0, Design is tidying it up to get it released… it just… everything sounds like 2.0 (or what we used to call 2.0 anyway, see the most recent 10ftC) is well on schedule. Which… yeah. I like that. A lot. I also can’t wait to see the work F42 UK have been doing on the Starfarer, and see what happens when it transfers over to the Freelancer.
Dolvak: I am super excited to see the other areas of the 2.0 map. We only ever saw the moons at a distance and never got the chance to really explore. Plus we will get to see the exterior of gold horizon for the first time. They showed the thing mostly working at gamescom so I imagine it’s not that far off.
CCT: As excited as Erris thinks I’ll be, it’s probably not the Prowler. BUT what is exciting is that it’s likely a ship we haven’t seen yet. I really hope it’s the new corvette. Most exciting thing in this update is most definitely how close 2.0 is, since QA has their hands on a build of it.
Erris: I’m really glad that CIG brought Frankfurt on, and that they’ve started contributing both to AtV and to the Monthly Reports. The work that Frankfurt have been putting into animations and redoing all the legacy CryEngine code should be tremendously helpful in the long run for CIG, and for fans.
Dolvak: Frankfurt seems to be picking up the scraps like animations and VFX but then they are also working on stuff that I am super excited on like the cap ship dock. I really can’t wait to see it, huge ships are my jam. I am curious if it’s going to be some form of planetside drydock like we say in the UEE retribution concept art or simply a space dock.
CCT: I wonder if the cap ship dock will be used for just large ships in general, like the Orion or the bigger Hulls. Either way, I’m really glad CIG went with a studio that’s extremely technically focused, because awesome things like this are possible only if the tech allows it.
Dolvak: Not much going on here. Work on AR and some other small things. They pump out the sub flair every month so I guess that’s pretty cool but any studio could do that. Not much specifc stuff here except MobiGlas.
Erris: BHVR are often pretty quiet. It sounds like they don’t do much, but the art that they put out is SO GOOD. I’m still incredibly excited to see mobiGlas, especially after the peek we’ve gotten at the AR mode they developed.
CCT: I’m pretty sure the big parts of their contracts with CIG have been concluded, with the work that went into Stanton’s architecture, mobiGlas, and the 890J. Still, these folk are crazy talented and I’m very happy they’re working with CIG still.
Dolvak: This looks like the end of ILLfonic working on SC. Things are wrapping up and that’s good for everyone. They did their job now it’s time for the rest of CIG to get their hands on the work that was done so experience can be built for the future. ILLfonic has their own project they are working on and this was job another job for them. I am excited to see what projects they work on in the future.
Erris: While I really like the work that ILLfonic put in towards SC and Star Marine, I’m also glad to see that they’re wrapping up. Not because I don’t want them to do more, but because it means that Star Marine is almost done. Star Marine, and all of the gameplay that comes with it, is going to make Star Citizen so much more than just a space game, and I can’t wait to see what ILLfonic have come up with.
CCT: Really looking forward to finally getting all of ILLfonic’s work in my hands again. They’ve done a phenomenal job, and I hope this gets them a ton of work and success in the future as well. Though I can’t blame them for moving away from CryEngine after this. Thanks guys!
Dolvak: First off the move to Google Cloud is great and a much needed change. A 20% performance increase in the backend is crazy good and gives them that much more to work with. Now onto the bad, I think the work done on the Community Hub and Issue Council was halfhearted. The Community hub is still in progress but is fundamentally broken and hard to use. The Issue council is better but still needs work. I am glad to see these features but I am let down by the state they are currently in.
Erris: Similar to BHVR, we often don’t hear much out of Turbulent, but they’re definitely one of the core teams working on Star Citizen. I really really can’t wait to see the Star Map at CitizenCon. It looked amazing the last time we got a sneak peek at it, and that was months, and many changes, ago. Now it should look absolutely stunning.
CCT: Very excited for the star map. I think we’ll start to get a sense of the scale of the universe CIG is building when we see even just UEE space. There’s going to be a ton that we won’t see on the star map, obviously, but still very exciting.
Dolvak: Super excited for this. A few games have come out recently with some damn good AI (Looking at you MGSV). I really hope we get enemy AI that is smart and will dogfight with you instead of just attempting to face you and melt your ship.
Erris: I really like the work that we hear coming out of Moon Collider. Especially things like the work they’re putting into the ‘perception’ system… that makes me think stealth might factor in to SQ42 at some point. I like that idea. I really hope that SC’s AI is more varied and nuanced than the AI in most FPS games, because… well… you know. I mean, you know if you’ve played an FPS recently. Here’s hoping!
CCT: I’m most definitely looking forward to Pirate Swarm, and it looks like progress is being made. On RTV they also said that they’re talking with the guys who made the mod and incorporating some of their stuff into the game mode, which is always awesome to see. The modding community is where a lot of companies look for employees. An example would be Mark Abent, who I believe was a programmer on Insurgency, a CS mod.
Erris: I will admit, the Gamescom stream was one of the better streams we’ve seen. The presentation itself was epic, and I’m sure being there live would have been even better. I really hope CitizenCon can match up to Gamescom!
Dolvak: It feels like the Gamescom stream was forever ago but it was pretty recent. It lacked the technical issues CIG has been plagued with at live events. If they can keep it up for Citcon I will be a happy camper. Also the Connie pins are awesome (I have one!).
CCT: Hats off to the community folk for always keeping us informed. The Gamescom presentation was incredible and all of us were greatly impressed by the increase in quality. Keep it up guys.